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Breadcrumbs (Alpha)

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A little mini-prototype for a Flash game I'm designing.

EDIT: Okay, here's more thorough instructions and explanations:

This is a game where you have to go into a labyrinth, collect an Item, then return to the spot where you entered. The problem is, there's an enemy guarding the item. It's faster than you, and if it catches you, you lose and have to try again.

To reach the item, you must lure the enemy away from it.

The gimmick is, you leave a trail of dots wherever you walk. This trail acts as a "scent" that the enemy can follow if it loses sight of you. You can pick up a dot by going back to the space where you left it, but this obviously causes a delay, which can be dangerous if the enemy is at your trail.

Here's a detailed explanation of how the enemy moves:

1. It starts out on the space where the item is. Once it has a direct line of sight with you, it will go towards you. If you move out of sight, it will go towards where it saw you move.

2. If it reaches where it last saw you and you aren't in sight, and it isn't at an intersection, it will keep going until it reaches an intersection.

3. If it reaches an intersection and you're no longer in sight, it will look for trails of dots (it will look every direction except backwards... it will never go directly backwards unless it sees you directly behind it).

4. If it finds multiple dots in different directions, it will go towards whichever one is closest.

5. If there are two dots the same distance away, it will go towards whichever trail is longer, that is, it will go in whichever direction has the most dots in a direct line of sight from it.

6. (if there are multiple trails of the same length AND distance, it will prioritize as follows: Up, Down, Left, Right)

7. Oh, and it won't go down dead ends, unless it's following a trail of dots there.

8. So, in order to win, you must carefully lay down trails to trick it into going on a wild goose chase away from you.

9. Complication: When you reach the space where the Item is and take it, the enemy will know. It will take the shortest path back to where the item was. Make sure you're not there when it gets there! Once it gets there, it will move as normal.
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WALKTHROUGH FOR LEVEL ONE ("Beginner"):

1. Go right. Keep going right until you reach the top right corner and the enemy starts moving towards you.

2. Go left twice, then down one, so you're directly to the left of the square.

3. Press the spacebar once to skip a turn, so the enemy is directly across from you, separated by the opaque square.

4. Go down once, then right once. The enemy will follow the long trail of dots you left behind as you got here. Congratulations, you have slipped past the enemy. This trick will come in very handy throughout a number of levels.

5. Go straight down until you pick up the Item and the enemy starts moving back towards you.

6. Go up twice, then left once, until you're directly above that square. Press the spacebar twice. The enemy should be directly beneath you. Then go left once and down once. You will notice that this is the same maneuver you used in steps 3 and 4. Like I said, this trick will come in handy.

7. Go up once, then right once. But don't go right again, since the enemy is directly above you and it will see you. Instead, press the spacebar twice again, until it can no longer see the right vertical corridor.

8. Go right once, then up to the top right corner, then go left right to the exit.

9. Now, try what you've learned on the other levels. Be warned, you'll have to get more creative and plan ahead with your trail-leaving.